2018 Otome Games Recap & Review
I’m gonna be real and say that I haven’t played that much Otome games this year, which is pitiful on my behalf but at least it wasn’t as bad as last year where I only got around to playing about 2 otome games.
CollarxMalice (Localised ver) | Hiatus
I got the Japanese version but didn’t get in far enough because of the complicated kanji that popped up. Thankfully this one got localised and I bought it last year. I played it a lot while on the plane to and from Philippines to visit the family for Christmas and I also played it a lot when I was in my mother’s home town where there’s nothing much to do.
I progressed a lot and had two routes left to do–Kei and Aiji–but I just dropped it when I got into Kei’s route. I dunno, it felt that there was a lot of retreading in some of these routes that it got kinda repetitive. Also Kei was kinda rubbing me the wrong way, I forgot the reason why though.
Even though I haven’t finished it, I was already spoiled on who’s Zero or whatever his name is, but I pretty much called it in my quick look post of it. They didn’t do a good job of masking the guy’s voice because I can recognise the voice actor’s mannerisms in his speech (if you know this voice actor you can pretty much pick up on how he sometimes inhale after a sentence, especially when he’s trying to sound eloquent).
Some routes were good and had their strong points but the overlapping of stuff you find out in other routes and then having to rediscover in another route gets kinda boring. Maybe if I played it in a particular order I would’ve enjoyed it more but I dunno. It was still an alright otome game and I liked how the heroine was written.
Translation wise, it could’ve been done better. I picked up on a lot of grammar errors, misspellings, mistakes where the speaker’s name in the dialogue box is the wrong one (this happened 2 or 3 times). C’mon Aksys Games you can do better than that… or at least hire better people to quality test your games because jeeze, this is just unprofessional.
Ayakashi Koi Gikyoku -Forbidden Romance with Mysterious Spirit- | Completed
This was my first otome game on the Nintendo Switch and I dunno if I should regret it being my first Switch otoge or just laugh at how badly translated this game is. I wrote a review which you can find here.
The translation done (presumably) by DIGIMERCE is pretty abysmal. Unlike the translations done by E2 Gaming with the “”””localisation”””” of Taisho Alice where the dude probably doesn’t know shit in Japanese, the people behind translating these games have some form of competency in terms of Japanese to English translation. They know the meaning of Japanese words/sentences but the execution of translating needs some work and some heavy editing by a native English speaker.
As for the story, story wise its ok for something that originated from a mobile game. There are points where the story makes no sense, complicates things when it could’ve been solved earlier in the story etc. But I really liked how there’s another story interwoven between the routes that makes more sense in the ‘true route’ (aka K-suke’s route), which is a good plot device to keep visual novels interesting. But yeah, I wouldn’t exactly recommend buying these badly translated games, but this one gave me a good chuckle here and there with the bad translations. Like this classic:
Iris School of Wizardry -Vinculum Hearts- | Completed
This one may be worse than Ayakashi Koi Gikyoku. It’s another Nintendo Switch otome game translated to English by DIGIMERCE. It felt shorter than Ayakashi Koi and one route’s two endings are practically the same which is pretty disappointing. It also doesn’t help that the true route, and possibly the true romantic interest is the heroine’s half brother sooooo… lol.
It was frustrating to play for me, even the bad translations couldn’t cheer me up. I’m sure other players would may have enjoyed this one, so it might be just my personal opinion that this game wasn’t good.
You can check out my review of it here.
Cendrillon palikA | Currently Playing
This would be my first Otomate game on the Nintendo Switch. I only played a couple of hours, but I haven’t gotten too far. I’m going against Otomate’s recommended play order because I wanted to romance Natra because he’s the only character in this game that’s my type lol.
The premise of the story is pretty simple, Kashika (I’m guessing a magic user and maybe a reference to Cinderella’s Fairy Godmother) coerces Haili (Hairi?) into a plan to lift the curse on the city of Tokyo (spelt differently to Tokyo, Japan) with the help of a co-conspirator/partner. It’s a little bit too coincidental how Kashika just pushes Haili onto so many coincidences and just so happens to meet all the main boy cast in like 2 days lol. It’s a pretty short common route, I’ll tell you what. With the premise being so simple I got kinda off-putted that the whole story would be just Haili trying to convince some guys she met a day or two ago to help her lift the curse by sneaking into the clock tower.
I’m hoping that this may be the tip of the iceberg and that there will be something more deeper and complex as the story goes on because it seems pretty safe so far. It’s also interesting to hear that Haili ranked 3rd in the character popularity poll Otomate does for every game they release, this may be the first time I’ve seen a heroine so well received by otoge players (in Japan) in a popularity poll. I think she deserves it, bc so far she’s a great protag. I’m interested in seeing how she develops.
Hopefully sometime next year I can get back into playing it.
|1.||Personal/Blog/2018 News Recap|
|2.||2018 Drama CDs Review|
|3.||2018 General Games Review (Non-Otome)|
|4.||2018 Otome Games Review|
|5.||2018 Mobile/Browser Games Review|
|6.||Bunny’s Rankings 2018 & Final Words|
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